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Version: v2

Testing Config

The testing config setting in stencil.config.ts specifies an object that corresponds to the jest configuration that should be used in your tests. Stencil provides a default configuration, which you likely won't need to edit, however it can be extended with the same configuration options as Jest. See the Configuring Jest Guide for configuration details.

note

Keep in mind that the usual way of configuring Jest (package.json and jest.config.js) is not used with the stencil testing command. Jest can still be used, but configuring the presets, transpilation and setting up the correct commands must be done by the project.

Some additional Stencil specific options may be set here as well for configuring the e2e tests:

export interface TestingConfig extends JestConfig {
/**
* The `allowableMismatchedPixels` value is used to determine an acceptable
* number of pixels that can be mismatched before the image is considered
* to have changes. Realistically, two screenshots representing the same
* content may have a small number of pixels that are not identical due to
* anti-aliasing, which is perfectly normal. If the `allowableMismatchedRatio`
* is provided it will take precedence, otherwise `allowableMismatchedPixels`
* will be used.
*/
allowableMismatchedPixels?: number;

/**
* The `allowableMismatchedRatio` ranges from `0` to `1` and is used to
* determine an acceptable ratio of pixels that can be mismatched before
* the image is considered to have changes. Realistically, two screenshots
* representing the same content may have a small number of pixels that
* are not identical due to anti-aliasing, which is perfectly normal. The
* `allowableMismatchedRatio` is the number of pixels that were mismatched,
* divided by the total number of pixels in the screenshot. For example,
* a ratio value of `0.06` means 6% of the pixels can be mismatched before
* the image is considered to have changes. If the `allowableMismatchedRatio`
* is provided it will take precedence, otherwise `allowableMismatchedPixels`
* will be used.
*/
allowableMismatchedRatio?: number;

/**
* Matching threshold while comparing two screenshots. Value ranges from `0` to `1`.
* Smaller values make the comparison more sensitive. The `pixelmatchThreshold`
* value helps to ignore anti-aliasing. Default: `0.1`
*/
pixelmatchThreshold?: number;

/**
* Additional arguments to pass to the browser instance.
*/
browserArgs?: string[];

/**
* Path to a Chromium or Chrome executable to run instead of the bundled Chromium.
*/
browserExecutablePath?: string;

/**
* Whether to run browser e2e tests in headless mode. Defaults to true.
*/
browserHeadless?: boolean;

/**
* Slows down e2e browser operations by the specified amount of milliseconds.
* Useful so that you can see what is going on.
*/
browserSlowMo?: number;

/**
* Array of browser emulations to be used during _screenshot_ tests. A full screenshot
* test is run for each emulation.
*
* To emulate a device display for your e2e tests, use the `setViewport` method on a test's E2E page.
*/
emulate?: EmulateConfig[];

/**
* Path to the Screenshot Connector module.
*/
screenshotConnector?: string;
}

export interface EmulateConfig {
/**
* Predefined device descriptor name, such as "iPhone X" or "Nexus 10".
* For a complete list please see: https://github.com/puppeteer/puppeteer/blob/main/src/DeviceDescriptors.ts
*/
device?: string;

/**
* User-Agent to be used. Defaults to the user-agent of the installed Puppeteer version.
*/
userAgent?: string;

viewport?: EmulateViewport;
}


export interface EmulateViewport {

/**
* Page width in pixels.
*/
width: number;

/**
* page height in pixels.
*/
height: number;

/**
* Specify device scale factor (can be thought of as dpr). Defaults to 1.
*/
deviceScaleFactor?: number;

/**
* Whether the meta viewport tag is taken into account. Defaults to false.
*/
isMobile?: boolean;

/**
* Specifies if viewport supports touch events. Defaults to false
*/
hasTouch?: boolean;

/**
* Specifies if viewport is in landscape mode. Defaults to false.
*/
isLandscape?: boolean;

}