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Version: v4.13.0

State

'State' is a general term that refers to the values and objects that are stored on a class or an instance of a class for use now or in the future.

Like a regular TypeScript class, a Stencil component may have one or more internal class members for holding value(s) that make up the component's state. Stencil allows developers to optionally mark class members holding some part of the class's state with the @State() decorator to trigger a rerender when the state changes.

The State Decorator (@State)

Stencil provides a decorator to trigger a rerender when certain class members change. A component's class members that should trigger a rerender must be decorated using Stencil's @State() decorator, like so:

// First, we import State from '@stencil/core'
import { Component, State, h } from '@stencil/core';

@Component({
tag: 'current-time',
})
export class CurrentTime {
// Second, we decorate a class member with @State()
// When `currentTime` changes, a rerender will be
// triggered
@State() currentTime: number = Date.now();

render() {
// Within the component's class, its members are
// accessed via `this`. This allows us to render
// the value stored in `currentTime`
const time = new Date(this.currentTime).toLocaleTimeString();

return (
<span>{time}</span>
);
}
}

In the example above, @State() is placed before (decorates) the currentTime class member, which is a number. This marks currentTime so that any time its value changes, the component rerenders.

However, the example above doesn't demonstrate the real power of using @State. @State members are meant to only be updated within a class, which the example above never does after the initial assignment of currentTime. This means that our current-time component will never rerender! We fix that in the example below to update current-time every 1000 milliseconds (1 second):

import { Component, State, h } from '@stencil/core';

@Component({
tag: 'current-time',
})
export class CurrentTime {
timer: number;

// `currentTime` is decorated with `@State()`,
// as we need to trigger a rerender when its
// value changes to show the latest time
@State() currentTime: number = Date.now();

connectedCallback() {
this.timer = window.setInterval(() => {
// the assignment to `this.currentTime`
// will trigger a re-render
this.currentTime = Date.now();
}, 1000);
}

disconnectedCallback() {
window.clearInterval(this.timer);
}

render() {
const time = new Date(this.currentTime).toLocaleTimeString();

return (
<span>{time}</span>
);
}
}

The example above makes use of the connectedCallback() lifecycle method to set currentTime to the value of Date.now() every 1000 milliseconds (or, every one second). Because the value of currentTime changes every second, Stencil calls the render function on current-time, which pretty-prints the current time.

The example above also makes use of the disconnectedCallback() lifecycle method to properly clean up the timer that was created using setInterval in connectedCallback(). This isn't necessary for using @State, but is a general good practice when using setInterval.

When to Use @State()?

@State() should be used for all class members that should trigger a rerender when they change. However, not all internal state might need to be decorated with @State(). If you know for sure that the value will either not change or that it does not need to trigger a re-rendering, @State() is not necessary. It is considered a 'best practice' to only use @State() when absolutely necessary. Revisiting our current-time component:

import { Component, State, h } from '@stencil/core';

@Component({
tag: 'current-time',
})
export class CurrentTime {
// `timer` is not decorated with `@State()`, as
// we do not wish to trigger a rerender when its
// value changes
timer: number;

// `currentTime` is decorated with `@State()`,
// as we need to trigger a rerender when its
// value changes to show the latest time
@State() currentTime: number = Date.now();

connectedCallback() {
// the assignment to `this.timer` will not
// trigger a re-render
this.timer = window.setInterval(() => {
// the assignment to `this.currentTime`
// will trigger a re-render
this.currentTime = Date.now();
}, 1000);
}

disconnectedCallback() {
window.clearInterval(this.timer);
}

render() {
const time = new Date(this.currentTime).toLocaleTimeString();

return (
<span>{time}</span>
);
}
}

Examples

Using @State() with @Listen()

This example makes use of @State and @Listen decorators. We define a class member called isOpen and decorate it with @State(). With the use of @Listen(), we respond to click events toggling the value of isOpen.

import { Component, Listen, State, h } from '@stencil/core';

@Component({
tag: 'my-toggle-button'
})
export class MyToggleButton {
// `isOpen` is decorated with `@State()`,
// changes to it will trigger a rerender
@State() isOpen: boolean = true;

@Listen('click', { capture: true })
handleClick() {
// whenever a click event occurs on
// the component, update `isOpen`,
// triggering the rerender
this.isOpen = !this.isOpen;
}

render() {
return <button>
{this.isOpen ? "Open" : "Closed"}
</button>;
}
}

Complex Types

For more advanced use cases, @State() can be used with a complex type. In the example below, we print a list of Item entries. Although we start with zero Items initially, we use the same pattern as we did before to add a new Item to ItemList's items array once every 2000 milliseconds (2 seconds). Every time a new entry is added to items, a rerender occurs:

import { Component, State, h } from '@stencil/core';

// a user defined, complex type describing an 'Item'
type Item = {
id: number;
description: string,
}

@Component({
tag: 'item-list',
})
export class ItemList {
// `timer` is not decorated with `@State()`, as
// we do not wish to trigger a rerender when its
// value changes
timer: number;

// `items` will trigger a rerender if
// the value assigned to the variable changes
@State() items: Item[] = [];

connectedCallback() {
// the assignment to `this.timer` will not
// trigger a re-render
this.timer = window.setInterval(() => {
const newTodo: Item = {
description: "Item",
id: this.items.length + 1
};
// the assignment to `this.items` will
// trigger a re-render. the assignment
// using '=' is important here, as we
// need that to make sure the rerender
// occurs
this.items = [...this.items, newTodo];
}, 2000);
}

disconnectedCallback() {
window.clearInterval(this.timer);
}

render() {
return (
<div>
<h1>To-Do List</h1>
<ul>
{this.items.map((todo) => <li>{todo.description} #{todo.id}</li>)}
</ul>
</div>
);
}
}

It's important to note that it's the reassignment of this.items that is causing the rerender in connectedCallback():

this.items = [...this.items, newTodo];

Mutating the existing reference to this.items like in the examples below will not cause a rerender, as Stencil will not know that the contents of the array has changed:

// updating `items` either of these ways will not
// cause a rerender
this.items.push(newTodo);
this.items[this.items.length - 1] = newTodo;

Similar to the examples above, this code sample makes use of the connectedCallback() lifecycle method to create a new Item and add it to items every 2000 milliseconds (every two seconds). The example above also makes use of the disconnectedCallback() lifecycle method to properly clean up the timer that was created using setInterval in connectedCallback().